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AES 6th International Conference on Audio for Games
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AES 6th International Conference on Audio for Games
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All papers resulting from this conference are in the AES E-Library. To access the papers, please click
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Acoustic Simulation of Immersive Audio Environments
All
Demonstration
Paper
Tutorial
Workshop
and Artificial Intelligence for Audio
All
Tutorial
and Mastering
All
Demonstration
Workshop
Audio Effects for Games
All
Paper
Auditory Display / Loudspeakers & Headphones
All
Demonstration
Workshop
Binaural reproduction
All
Paper
Deep Learning
All
Tutorial
Game Audio Production Workflows
All
Demonstration
Paper
Workshop
Game Audio Synthesis
All
Paper
Harmonizing art and technology
All
Keynote
Immersive Sound Design for Games
All
Round Table
Special Session
Tutorial
Workshop
Interactive Sound
All
Special Session
Workshop
Machinery Learning
All
Tutorial
Mixing
All
Demonstration
Workshop
Music for Game
All
Paper
Remixing
All
Demonstration
Workshop
Spatial Rendering
All
Paper
The History of Game Interactive Audio
All
Keynote
Special Session
XR
All
Paper
Workshop
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Saturday
, April 27
Sunday
, April 28
Monday
, April 29
9:00am JST
Registration
Reception
Tea Break
Lounge - 1, 2, 3
9:30am JST
What is Game Audio? ~The History of Game Interactive Audio~
Hall 7
Tomohiro Yajima
10:45am JST
The digital Foley: what Foley artists say about using audio synthesis.
Studio A
Balandino Di Donato
FINAL FANTASY VII REBIRTH: Interactive Audio Design Concepts
Hall 7
Makoto Ise • Keiji Kawamori
11:05am JST
Modern Workflows for Procedural Audio at the Intersection of Gaming and Music Performance in Virtual Reality
Studio A
Anıl Çamcı
11:25am JST
Practical Report on Game Audio Development Education - a case of Tokyo University of Technology -
Studio A
Akinori Ito
11:45am JST
Lunch
Lounge - 1, 2, 3
1:15pm JST
Automatic Acoustical Material Estimation for Room-Specific Early Reflections in Auditory Augmented Reality (AAR) Application
Studio A
Rai Sato
Perception of the Position and Localization of Emitters for Spatial Representation in 3D Games
Hall 7
Takanori Kaneko
1:35pm JST
MPEG-I Immersive Audio: A Versatile and Efficient Representation of VR/AR Audio Beyond Point Source Rendering
Studio A
Alexander Adami
1:55pm JST
Designing a Augmented Reality Auditory Training Game for in-situ training and diagnostic tool for the hearing impaired
Studio A
Pooseung Koh
2:30pm JST
Education in music and sound design for game
Studio A
Toru Kamekawa • Akinori Ito • Mitsuko Okamoto
Immersive Sound Design and System Architecture in Resident Evil 4
Hall 7
Hiroshi Tamura • Kina Miyamoto • Kota Suzuki • Takahiro Kitagawa
3:30pm JST
Tea Break
Lounge - 1, 2, 3
3:45pm JST
Demonstation "Education in music and sound design for game"
Studio B
Mitsuko Okamoto
Finding the dynamic: Using Audio Description to create accessible and immersive gameplay experiences
Hall 7
Polly Ellen Goodwin • Xiaochun Xhang
Personalizing Spatial Audio: Machine Learning for Personalized Head-Related Transfer Functions (HRTFs) Modeling in Gaming
Studio A
You Zhang
5:00pm JST
Closing Ceremony
Hall 7
Steve Martz • Erisa Sato • Kazutaka Someya
Timezone
AES 6th International Conference on Audio for Games
Asia/Tokyo
Filter By Date
AES 6th International Conference on Audio for Games
Apr 27
-
29, 2024
Saturday
, April 27
Sunday
, April 28
Monday
, April 29
Filter By Venue
Tokyo University of the Arts
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Hall 7
Lounge - 1, 2, 3
Reception
Studio A
Studio B
Ueno Seiyoh-ken (上野 精養軒)
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Acoustic Simulation of Immersive Audio Environments
All
Demonstration
Paper
Tutorial
Workshop
and Artificial Intelligence for Audio
All
Tutorial
and Mastering
All
Demonstration
Workshop
Audio Effects for Games
All
Paper
Auditory Display / Loudspeakers & Headphones
All
Demonstration
Workshop
Binaural reproduction
All
Paper
Deep Learning
All
Tutorial
Game Audio Production Workflows
All
Demonstration
Paper
Workshop
Game Audio Synthesis
All
Paper
Harmonizing art and technology
All
Keynote
Immersive Sound Design for Games
All
Round Table
Special Session
Tutorial
Workshop
Interactive Sound
All
Special Session
Workshop
Machinery Learning
All
Tutorial
Mixing
All
Demonstration
Workshop
Music for Game
All
Paper
Remixing
All
Demonstration
Workshop
Spatial Rendering
All
Paper
The History of Game Interactive Audio
All
Keynote
Special Session
XR
All
Paper
Workshop
Popular
Recently Active Attendees
Takahiro Kitagawa
Polly Ellen Goodwin
Hilde Rolfsnes
Merete Antonsen
Arron Amo-Travers
RH
Ryusei Hayashi
David Chang
JH
Jacob Hollebon
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Dates
Saturday
, April 27
Sunday
, April 28
Monday
, April 29
Venue
Hall 7
Lounge - 1, 2, 3
Reception
Studio A
Studio B
Ueno Seiyoh-ken (上野 精養軒)
Session Type
Acoustic Simulation of Immersive Audio Environments
All
Demonstration
Paper
Tutorial
Workshop
and Artificial Intelligence for Audio
All
Tutorial
and Mastering
All
Demonstration
Workshop
Audio Effects for Games
All
Paper
Auditory Display / Loudspeakers & Headphones
All
Demonstration
Workshop
Binaural reproduction
All
Paper
Deep Learning
All
Tutorial
Game Audio Production Workflows
All
Demonstration
Paper
Workshop
Game Audio Synthesis
All
Paper
Harmonizing art and technology
All
Keynote
Immersive Sound Design for Games
All
Round Table
Special Session
Tutorial
Workshop
Interactive Sound
All
Special Session
Workshop
Machinery Learning
All
Tutorial
Mixing
All
Demonstration
Workshop
Music for Game
All
Paper
Remixing
All
Demonstration
Workshop
Spatial Rendering
All
Paper
The History of Game Interactive Audio
All
Keynote
Special Session
XR
All
Paper
Workshop
Other Filters
Popular